In a previous life, before the birth of my toddler-with-endless-energy, I was an author. I spend most of my time these days on other pursuits, like chasing said toddler, but I still dabble in fantasy and sci-fi writing when I can, and one of my more successful projects was a series of books called The Rise of Cithria. Written in conjunction with my writing partners, Patrick Underhill and Alistair McIntyre, we fleshed out a serious of books about a war between three kingdoms. The hook being that each of us wrote one of the kingdoms, allowing us to provide three unique factions within the same story.

We spent a good deal of time selling and promoting the books at comic conventions, and we built up a small but loyal fanbase. A number of readers came to the shows just to find out when the next book would come out. Even though the series is currently unfinished (only two more books to go!) we’ve been working on other aspects of the story and ways to get more people involved in the fantastic world we’ve created and nurtured for almost a decade now. One of those ways is a card game.

Cithria + Card Game = Win

The card game started a few years back with a rough prototype I created and demoed with Patrick and a few friends of mine, and then with Patrick’s nephews. The reception was enthusiastic, but at the time I didn’t have the resources to really do much with it, and a rash of new babies amongst the three authors kind of put all Cithria-related work on hold for a couple years, only picking back up recently.

Well, with a new studio in the works, the other partners and I decided that we needed some in-house creative projects to tackle, something that would show our skills and expertise. We had a number of options, but we decided the Cithria Card Game was one we could get out quickly and relatively cheaply. It’s a project that utilizes our creativity, art design, game design, and getting a full-fledged product out the door. It’s not the only in-house project we’re working on, but it’s one of the projects we feel ready to tell you about, and we’ll be doing so via the occasional Dev Diary.

This first one is purely to let you know that work has started, and to expect more info soon. Our eventual plan is to flesh out the game, work out the bugs, and get enough work done to attempt some crowd-funding once we reach the actual packaging/production stage. We have some local play tests scheduled in the Dallas area over the next few months, using our rough demo version. And we’re hoping to preview some artwork soon as well. If you want to get involved in the play testing, be sure to reach out to us at the info@filenotfound.studio email address and we’ll see what we can get set up.

That’s all the info I have to share at the moment. We’ll be documenting and filming the play test sessions, and we’ll make every effort to get all of that up here as soon as we can. So keep checking back!